Edward Quintero and Robert Vignone are dedicated to helping artists who share an interest in 3D printing learn how to master the medium.
According to Quintero, the mission is to provide encouragement and information to 3D modelers, sculptors, designers and enthusiasts, so the pair created Mold3D, a site dedicated to evangelizing 3D printing technology to the artistic community.
"Robert and I have been working in the entertainment industry for over a decade," Quintero said. "We have a strong interest in the overlap between technology and art. As 3D artists, we were immediately fascinated by 3D printing and saw the high potential of the creativity and production possibilities."
And when Quintero humbly says he and his partner "have been working in the entertainment industry," he's soft-pedaling their experience just a tad.
Vignone has been part of the VFX and game industries since 2004, and he's worked on titles like Avatar, Hellboy and most recently, How To Train Your Dragon 2. He's contributed to Playstation 3 credits which include The Last of Us, Killzone 3 and Infamous 2, and he's now a senior modeler at Dreamworks Animation where he contributes to pipeline development and lectures on digital sculpting.
Quintero himself has 14 years of experience working for clients who include Industrial Light and Magic, Tippett Studios and Dreamworks Animation. He worked on projects including Avatar, Iron Man 1 and 2, Transformers 1 through 3, The Matrix sequels, Killzone 2, Battlefield Earth, The Croods and many more.
The co-founder of Massive Black Inc., a well known entertainment design studio based in San Francisco, California, Quintero served as an Executive Producer for the studio and created a successful DVD training program for artists. He's also now a Senior Look Development Artist at Dreamworks Animation.
According to Quintero, he and Vignone were struck by the "noise" surrounding the 3D printing industry, and they both bemoaned the fact that lots of media attention has been focused on stock tickers and the technology itself. The pair was intent on focusing their efforts at evangelizing the capabilities of the process to artists.
"As a result we decided to create a website to not only showcase 3D modeler, sculptor or designer work, but a site that would lend itself as a resource to the community," Quintero said. "We hope the website inspires more artists to get involved with 3D printing and we're also working to provide quality educational content to those lacking experience. We're currently producing tutorials, workshops and in the future, online courses."
As for the short term, Vignone and Quintero want Mold3D.com to serve as a showcase for artists who are working with 3D printing, and to provide news about the 3D printing industry which is relevant to the design and entertainment industry.
"Skepticism is what's holding 3D printing back, not a lack of examples of people successfully using the technology," Quintero says. "Now may be the perfect opportunity to build your brand as an artist, and show others who aren't as confident that this may be a viable option for them as well. Whether your expertise be sculpture, metaphysical conflict, toy making, or digital art, maybe it's time for you to take the leap of faith and become a pioneer of what's to come."
Mold3D will be on hand at the 3D Printer World Expo next Friday and Saturday in Burbank, CA.