With over seven hundred followers (and growing) on Thingiverse, Andreas Böhler is quickly becoming known in the 3D printing community for his "Pet Monster" series.  If you don't fall in love with his characters the first time you see them, at the very least you will admire the skill displayed in their creation. 

Andreas was a merchant in wholesale and foreign trade but decided to change his career about three years ago. Fascinated with art since his childhood and “in love with the world of 3D,” he left his job to study new media design with a focus on 3D at the College of Graphic Design and Fine Arts in Freiburg, Germany. He will graduate this year.



MT: I understand you use 3DS Max, ZBrush, After Effects and Photoshop to create your designs. How long have you been using these software tools and which ones do you use most frequently?

AB: Most of them for several years. The most recent addition to my workflow is ZBrush with about a year of experience. The tools that I use the most are a pencil with paper, Photoshop and my Wacom for the sketch. For the modeling, I mostly use ZBrush and 3DS Max.

MT: Could you describe your character creation process, from concept to realization?

AB: Funny enough, that's part of what my thesis is about: 3D character design. Most of the time, it's an idea that pops into my mind. I'll let it sit for a while before I start modeling, just to see if it's any good, because the not so good ones tend to disappear. Sometimes I draw a sketch first. Other times it's something else that inspires me, such as concept art from another artist, for example.

MT: How much time is typically required to create one of your characters?

AB: It depends on the complexity of the character and whether I’m replicating a concept or creating one that just popped into my mind. It takes about 2 to X days from nothing to a posed and textured character.

Red Riding Hood