Gil Bruvel
Artist
“Rain” by Gil Bruvel

Mr. Bruvel has been exhibiting his work since 1974 in various places around the world. His work has received many awards and his collectors span the globe. He currently creates paintings, sculptures, and functional art.

He describes his current expression – the Flow Series – as the culmination of his life’s work. These striking, evocative sculptures, comprised of graceful sinuous ribbons reveal an essential underlying fluidity that exists simultaneously within the physical, quantum, and metaphoric realms. Bruvel's ribbons of energy (see example in picture above) may flow in parallel streams, yet they convey the subtle and complex human intersections of beauty and pain, inner and outer, the ephemeral and the eternal now.

The pedestal sculptures in this series generally are printed and then cast in stainless steel at a foundry.

Samples of his work may be viewed at www.bruvel.com.

Eric Hanson
Principal, xRez Studio

Mr. Hanson is a visual effects designer specializing in the creation of digital environments. Having worked with leading visual effects houses such as Digital Domain, Sony Imageworks, Dream Quest Images, and Walt Disney Feature Animation, his work can be seen in “The Day After Tomorrow”, “Cast Away”, “Mission to Mars”, “Fantasia 2000”, and “The Fifth Element”, among others. He has authored four educational DVDs on digital environment creation for The Gnomon Workshop, as well as having published two books on Maya technique.  He is also an Associate Professor at the USC School of Cinematic Arts, leading their curriculum in visual effects. Hanson is a member of the VES, IVRPA, PMA, ACM/Siggraph and attended the University of Texas at Austin. He wishes he could sleep more.

3D Printer World Expo will be showcasing some first-ever 3D prints based on Mr. Hanson’s 3D photogrammetry work.

Joshua Harker
Artist
Quixotic Divinity Headdress by Joshua Harker

Mr. Harker is considered at pioneer and visionary in 3D printed art and sculpture. His series of “unmakeable” technically complex tangles is credited as the first to break the design and manufacturing threshold of possibility. His pursuit of a process to bring his works into the 3rd dimension culminated after nearly 20 years in a perfect storm of software development, materials engineering, & 3d printing technology advancements.

Samples of his work may be viewed at http://www.joshharker.com.

 

Tim King
Artist
“Flower Dancer” by Tim King

Tim King has been producing work from his Colorado studio and a local foundry since 1999, producing lost-wax bronze figurative sculptures in detailed dance and family scenes. His work is represented in galleries and collected across the globe. Over the last few years he integrated digital processes into his workflow to reduce the scale of his limited edition sculptures through scanning, 3D printing and molding, and recently began selling customized digital-to-print creations.

Tim's work is also displayed at www.Bronze.Biz.

Paul Liaw
Artist
“Tortoise” by Paul Liaw

Paul Liaw is an acclaimed senior modeler currently working at the Mill and recently at ILM. His work can be seen in the latest Jurassic world trailer. He has worked at nearly 40 companies in various fields including commercials, TV, film, medical, games, academia, 2D, and 3D printing. Paul's outstanding work has earned him the following awards: ZBrush Central's Top Row; Visual Effects Society awards for Outstanding Visual Effects, Outstanding Animated Character, and Outstanding FX & Simulation Animation in a Commercial; as well as the Cannes VFX Golden Lion. In addition to his CG talents, Paul also has a strong passion for teaching. He regularly coaches professionals and students on modeling techniques and career building, and proactively helps them find work.

Kevin Mack
Artist
“Happenstance” by Kevin Mack

Mr. Mack is an Academy Award winning visual effects designer as well as a pioneering digital and 3D print artist. He was among the first artists to exploit the unique capabilities of 3D printing, producing unimaginable sculptural forms that cannot be achieved by any other means. In 2006, Mack received the title of Honorary Neuroscientist from UCLA’s David Geffen School of Medicine for his lectures there on perception, visualization and creativity.

In 2012, Mack worked with physicists at CERN on the visualization of recent discoveries in particle physics. His work in artificial life and rule based systems – employed to grow the tree in “What Dreams May Come” and the inside of a human brain in “Fight Club” – inspired the development of tissue simulation software that has been used for virtual stem cell research. His work has been exhibited in museums, universities and festivals across the U.S. He also was the winner of 3D Printer World’s inaugural abstract art contest earlier this year.

Samples of his work may be viewed at www.kevinmackart.com.

Bridgette Mongeon
B. Mongeon Sculpture Design Studios

Bridgette Mongeon is a master sculptor and a writer. She is a commissioned artist that creates everything from miniature figures to monumental tigers incorporating both traditional sculpting and digital technology. She is not alone in the practice of incorporating fine art and technology.  She has documented her process and the work of other fine artists all over the world in her new book 3D Technology in Fine Art and Craft: Exploring 3D Printing, Scanning, Sculpting and Milling (Focal Press 2015).

Mongeon is also the host of the Art and Technology Podcasts found at www.digitalsculpting.net, “A fireside chat where innovation, creativity, technology and science meet.” In these podcasts she interviews artists, inventors, researchers and service providers on the topic of digital technologies.

She loves making a living with her art and enjoys sharing knowledge while encouraging other to reach their fullest creative potential.

For more information about Ms. Mongeon and her work, visit http://creativesculpture.com/.

Russ Ogi
Artist
“Cicada Armor” by Russ Ogi

Based in Hawaii, Russ Ogi is a mixed media artist. His background and passion is in photography and traditional sculpture. His works have been displayed in venues from Honolulu to New York and his Samurai Armor themed pieces will be on tour in Europe later this year.

His fantasy themed pieces, like the Cicada Armor, are based on his appreciation of historical armor and his enthusiasm for the science fiction and superhero genres. He grew up with Eastern and Western influences resulting in a unique fusion of aesthetics and tradition.