Joe spent 10 years working as a graphic designer before pursuing a masters degree in animation at the University of Southern California. At USC Joe became the university’s Adobe Scholar and also was awarded an Annenberg Fellowship that required him to collaborate with the school of engineering. Through this collaboration Joe began to conceptualize workflows that combined animation and 3D printing. After attaining his Masters, Joe provided his media expertise to various manufacturing organizations for training, marketing, and advocacy purposes. He has deep experience creating models for 3D printing, animation and video games simultaneously, and teaches modeling and animation at Pasadena City College.
Creating the concepts that drive the look and feel of Hollywood's most stunning visual effects is a full time commitment. No stranger to such hard work is John Mahoney, a concept artist...[read more]
Who knows how long he has been planning it, but fuming in the back of Steve Talkowski's creatively-diabolical mind is an idea factory full of toy robots. As they are slowly being...[read more]
The biggest challenge to new owners of 3D printers is navigating the series of steps necessary to get that first object printed. Those wanting an "out-the-box-experience" may be surprised...[read more]
Bad King is at again it. The amazing repository of ZBrush modeling tools has just released a "wear and tear" brush set allowing artists to create the challenging rips and folds...[read more]