Joe spent 10 years working as a graphic designer before pursuing a masters degree in animation at the University of Southern California. At USC Joe became the university’s Adobe Scholar and also was awarded an Annenberg Fellowship that required him to collaborate with the school of engineering. Through this collaboration Joe began to conceptualize workflows that combined animation and 3D printing. After attaining his Masters, Joe provided his media expertise to various manufacturing organizations for training, marketing, and advocacy purposes. He has deep experience creating models for 3D printing, animation and video games simultaneously, and teaches modeling and animation at Pasadena City College.
Bad King is at again it. The amazing repository of ZBrush modeling tools has just released a "wear and tear" brush set allowing artists to create the challenging rips and folds...[read more]
"Imagination is more important than knowledge," is Einstein's often-quoted reminder that even though Wikipedia and Google has turned us into know-it-alls, truly creative ideas...[read more]