Design Editor
Joe spent 10 years working as a graphic designer before pursuing a masters degree in animation at the University of Southern California. At USC Joe became the university’s Adobe Scholar and also was awarded an Annenberg Fellowship that required him to collaborate with the school  of engineering. Through this collaboration Joe began to conceptualize workflows that combined animation and 3D printing. After attaining his Masters, Joe provided his media  expertise to various manufacturing organizations for training, marketing, and advocacy purposes. He has deep experience creating models for 3D printing, animation and video games simultaneously, and teaches modeling and animation at Pasadena City College.


Most Popular

Autodesk’s Within: Another Spark for “Shape Complexity Being Free”

Autodesk's Within allows designers and engineers to explore and computationally generate a range of optimal solutions for manufactured parts, reinforcing the notion that shape complexity... [read more]

Bad King Adds Realism with New Wear and Tear Brushes

Bad King is at again it. The amazing repository of ZBrush modeling tools has just released a "wear and tear" brush set allowing artists to create the challenging rips and folds...

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Creating Emotions From Science with 3D Printing

"Imagination is more important than knowledge," is Einstein's often-quoted reminder that even though Wikipedia and Google has turned us into know-it-alls, truly creative ideas...

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3D Printing Becomes The Animator's Best Friend

Today's computer-driven animated films and visual effects are amazing to behold yet incredibly time consuming to produce. Animators spend countless hours...

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