Design Editor
Joe spent 10 years working as a graphic designer before pursuing a masters degree in animation at the University of Southern California. At USC Joe became the university’s Adobe Scholar and also was awarded an Annenberg Fellowship that required him to collaborate with the school  of engineering. Through this collaboration Joe began to conceptualize workflows that combined animation and 3D printing. After attaining his Masters, Joe provided his media  expertise to various manufacturing organizations for training, marketing, and advocacy purposes. He has deep experience creating models for 3D printing, animation and video games simultaneously, and teaches modeling and animation at Pasadena City College.



Everything You Ever Wanted to Know About Slic3r But Were Afraid to Ask

For emerging users, learning 3D printing workflows can be challenging. A wealth of material exists online but it's scattered through countless websites...

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Rod Maxwell Makes an Impression with 3D Printed Zombie Bullet Wound Pendant

First off, let it be known that Rod Maxwell spends plenty of time creating prosthetics, monster makeup and movie effects without a 3D printer. He was a contestant on the third season...

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3D Printing Enables University Students to Become Aerospace Manufacturers

The educational value of 3D printing cannot be ignored as academic institutions throughout the world are integrating additive workflows into existing curriculums. While many places of...

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SprintRay's MoonRay DLP Printer

Every day it seems like a new technological advancement is making headlines, injecting the web with a dose of hi-tech speculation. From drones to wearables to virtual reality we are besieged... [read more]

Your Talents Have Never Been More Valuable

My natural progression as an artist has always been hand-in-hand with technology – a journey that began with 8-bit paint programs and a menagerie of software...

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