Joe spent 10 years working as a graphic designer before pursuing a masters degree in animation at the University of Southern California. At USC Joe became the university’s Adobe Scholar and also was awarded an Annenberg Fellowship that required him to collaborate with the school of engineering. Through this collaboration Joe began to conceptualize workflows that combined animation and 3D printing. After attaining his Masters, Joe provided his media expertise to various manufacturing organizations for training, marketing, and advocacy purposes. He has deep experience creating models for 3D printing, animation and video games simultaneously, and teaches modeling and animation at Pasadena City College.
Anyone who has gone through the hassle of removing messy support structures will appreciate Mold3D's recent tutorial. The video shows a very inventive approach to creating supports by...[read more]
Since libraries could be considered to be the "archives of knowledge" gluing society together, it is rather appropriate that they become repositories of 3D printable ideas as well. Giving...[read more]
A number of entrepreneurs have already speculated that additive manufacturing will play a pivotal role in scaling down the complexity of today's supply chain. For those unfamiliar...[read more]
Whether it is paint, clay or pixels, artists strive to use the best tools and materials possible to ensure success. This race to perfection can be seen in every artistic era throughout history...[read more]