Joe spent 10 years working as a graphic designer before pursuing a masters degree in animation at the University of Southern California. At USC Joe became the university’s Adobe Scholar and also was awarded an Annenberg Fellowship that required him to collaborate with the school of engineering. Through this collaboration Joe began to conceptualize workflows that combined animation and 3D printing. After attaining his Masters, Joe provided his media expertise to various manufacturing organizations for training, marketing, and advocacy purposes. He has deep experience creating models for 3D printing, animation and video games simultaneously, and teaches modeling and animation at Pasadena City College.
To increase player engagement and most importantly, sales, the video game industry relies on a technique known as motion capture to create increasingly realistic and compelling animation...[read more]
An innovative software modeling product that hints at the way 3D Printers may work in the future is the soon to be released as Text to 3D by BrainDistrict GmbH. The concept is fairly...[read more]
If you want a 3D print in color you have several options ranging from the sandstone-like material of a 3D Systems' Projet x60 to the multi-color photopolymer of a Stratasys' Objet 500 Connex3...[read more]