Joe spent 10 years working as a graphic designer before pursuing a masters degree in animation at the University of Southern California. At USC Joe became the university’s Adobe Scholar and also was awarded an Annenberg Fellowship that required him to collaborate with the school of engineering. Through this collaboration Joe began to conceptualize workflows that combined animation and 3D printing. After attaining his Masters, Joe provided his media expertise to various manufacturing organizations for training, marketing, and advocacy purposes. He has deep experience creating models for 3D printing, animation and video games simultaneously, and teaches modeling and animation at Pasadena City College.
If you are interested in learning ZBrush, Joseph Drust is a name you should know. Online, Drust's Zbrush tutorials are some of the best to be found. He has created learning...[read more]
For emerging users, learning 3D printing workflows can be challenging. A wealth of material exists online but it's scattered through countless websites...[read more]
First off, let it be known that Rod Maxwell spends plenty of time creating prosthetics, monster makeup and movie effects without a 3D printer. He was a contestant on the third season...[read more]
The educational value of 3D printing cannot be ignored as academic institutions throughout the world are integrating additive workflows into existing curriculums. While many places of...[read more]