Joe spent 10 years working as a graphic designer before pursuing a masters degree in animation at the University of Southern California. At USC Joe became the university’s Adobe Scholar and also was awarded an Annenberg Fellowship that required him to collaborate with the school of engineering. Through this collaboration Joe began to conceptualize workflows that combined animation and 3D printing. After attaining his Masters, Joe provided his media expertise to various manufacturing organizations for training, marketing, and advocacy purposes. He has deep experience creating models for 3D printing, animation and video games simultaneously, and teaches modeling and animation at Pasadena City College.
Crashing is no longer a problem for William O'Dell who has turned to 3D printing to create replacement parts that will keep his RC planes in flight. With over 10 years...[read more]
A big trend in design for 3D printing is the use of "organic" modeling software such as Mudbox, Zbrush and 3D Coat that mimic traditional artist techniques...[read more]
It's a software solution many 3D printing artists have been dreaming of – the conversion of scanned drawings into three dimensional objects. Realizing that not everyone...[read more]
As more people gain access to 3D printing, some will print objects for the benefit of humanity while others will find it difficult to resist the urge to stir up controversy...[read more]