Design Editor
Joe spent 10 years working as a graphic designer before pursuing a masters degree in animation at the University of Southern California. At USC Joe became the university’s Adobe Scholar and also was awarded an Annenberg Fellowship that required him to collaborate with the school  of engineering. Through this collaboration Joe began to conceptualize workflows that combined animation and 3D printing. After attaining his Masters, Joe provided his media  expertise to various manufacturing organizations for training, marketing, and advocacy purposes. He has deep experience creating models for 3D printing, animation and video games simultaneously, and teaches modeling and animation at Pasadena City College.



Make Mechanical Monstrosities in Minutes with BadKing's Mega Mech Brush Pack

If you get amped over axles or fired up over rotational gears, then BadKing has the ultimate box of parts to satisfy your inner-industrial cravings. Just released from BadKing...

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Free Your Inner Voxel With Shapeways' ShapeJS

With math-based art, creativity is still an important part of the equation. Of course no one can become a Bathsheba Grossman or Paul Nylander overnight...

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The Building Blocks of An Inspired 3D Printing Software Tool

Whether you use filament or thermoplastics, the material costs for 3D printing tend to add up. In order to help the cost-conscious, and to speed up the 3D printing fabricating...

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Pinshape U Launches Scholarship and School Directory for 3DP Education

To encourage the viability of the 3DP economy, Pinshape, the content marketplace for additive ideas, has established Pinshape U to create a directory of schools and to establish...

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Recent EOS Airbus Study Shows Additive Processes Cut Costs

Hard hit during the economic downturn that began in 2008, the American manufacturing industry is just starting to recover – albeit at a snail's pace. Within the midst of this slow recovery...

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