Joe spent 10 years working as a graphic designer before pursuing a masters degree in animation at the University of Southern California. At USC Joe became the university’s Adobe Scholar and also was awarded an Annenberg Fellowship that required him to collaborate with the school of engineering. Through this collaboration Joe began to conceptualize workflows that combined animation and 3D printing. After attaining his Masters, Joe provided his media expertise to various manufacturing organizations for training, marketing, and advocacy purposes. He has deep experience creating models for 3D printing, animation and video games simultaneously, and teaches modeling and animation at Pasadena City College.
My natural progression as an artist has always been hand-in-hand with technology – a journey that began with 8-bit paint programs and a menagerie of software...[read more]
Now anyone can hold New York City in the palm of their hand. NoneCG.com, a repository for computer generated models, has recently released its latest collection of New York...[read more]
The educational value of 3D printing cannot be ignored as academic institutions throughout the world are integrating additive workflows into existing curriculums. While many places of...[read more]
Several weeks ago we launched a contest asking participants to conceptualize the spirit of the emerging 3D printing revolution by creating a 3D printable sculpture that captured the essence of...[read more]