Design Editor
Joe spent 10 years working as a graphic designer before pursuing a masters degree in animation at the University of Southern California. At USC Joe became the university’s Adobe Scholar and also was awarded an Annenberg Fellowship that required him to collaborate with the school  of engineering. Through this collaboration Joe began to conceptualize workflows that combined animation and 3D printing. After attaining his Masters, Joe provided his media  expertise to various manufacturing organizations for training, marketing, and advocacy purposes. He has deep experience creating models for 3D printing, animation and video games simultaneously, and teaches modeling and animation at Pasadena City College.


Most Popular

Bad King Adds Realism with New Wear and Tear Brushes

Bad King is at again it. The amazing repository of ZBrush modeling tools has just released a "wear and tear" brush set allowing artists to create the challenging rips and folds...

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This Might Be the Ultimate Computer for the 3D Print Designer on the Go

Since a piece of paper is the ultimate interface that we humans are most comfortable with, it will only be a matter of time that the computer screen, or even the computer...

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Make Mechanical Monstrosities in Minutes with BadKing's Mega Mech Brush Pack

If you get amped over axles or fired up over rotational gears, then BadKing has the ultimate box of parts to satisfy your inner-industrial cravings. Just released from BadKing...

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Online Model Publishing and Collaboration with Verold

Designing 3D printable models for clients has it challenges, especially when communication is done via the web. Clients may want to manipulate...

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The Building Blocks of An Inspired 3D Printing Software Tool

Whether you use filament or thermoplastics, the material costs for 3D printing tend to add up. In order to help the cost-conscious, and to speed up the 3D printing fabricating...

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