Joe spent 10 years working as a graphic designer before pursuing a masters degree in animation at the University of Southern California. At USC Joe became the university’s Adobe Scholar and also was awarded an Annenberg Fellowship that required him to collaborate with the school of engineering. Through this collaboration Joe began to conceptualize workflows that combined animation and 3D printing. After attaining his Masters, Joe provided his media expertise to various manufacturing organizations for training, marketing, and advocacy purposes. He has deep experience creating models for 3D printing, animation and video games simultaneously, and teaches modeling and animation at Pasadena City College.
Bad King is at again it. The amazing repository of ZBrush modeling tools has just released a "wear and tear" brush set allowing artists to create the challenging rips and folds...[read more]
Since a piece of paper is the ultimate interface that we humans are most comfortable with, it will only be a matter of time that the computer screen, or even the computer...[read more]
If you get amped over axles or fired up over rotational gears, then BadKing has the ultimate box of parts to satisfy your inner-industrial cravings. Just released from BadKing...[read more]
Designing 3D printable models for clients has it challenges, especially when communication is done via the web. Clients may want to manipulate...[read more]
Whether you use filament or thermoplastics, the material costs for 3D printing tend to add up. In order to help the cost-conscious, and to speed up the 3D printing fabricating...[read more]