Joe spent 10 years working as a graphic designer before pursuing a masters degree in animation at the University of Southern California. At USC Joe became the university’s Adobe Scholar and also was awarded an Annenberg Fellowship that required him to collaborate with the school of engineering. Through this collaboration Joe began to conceptualize workflows that combined animation and 3D printing. After attaining his Masters, Joe provided his media expertise to various manufacturing organizations for training, marketing, and advocacy purposes. He has deep experience creating models for 3D printing, animation and video games simultaneously, and teaches modeling and animation at Pasadena City College.
Several weeks ago we launched a contest asking participants to conceptualize the spirit of the emerging 3D printing revolution by creating a 3D printable sculpture that captured the essence of...[read more]
Inspired by Buckminster Fuller, Aaron Carvajal sees a better future where geodesic domes play a crucial role. Aaron has discovered that geodesic domes can be the perfect...[read more]
Gears have always fascinated the human psyche. Symbolizing human ingenuity through cooperation, watching gears spinning in unison is a captivating activity for our otherwise busy brains.[read more]
Creating the concepts that drive the look and feel of Hollywood's most stunning visual effects is a full time commitment. No stranger to such hard work is John Mahoney, a concept artist...[read more]